Search found 20 matches

by POTUS
Sat Aug 11, 2018 1:40 pm
Forum: Development, Features
Topic: Geomancy Key Life
Replies: 10
Views: 2764

Re: Geomancy Key Life

Why add more content when old content needs addressed. Unfinished.
by POTUS
Sat Aug 11, 2018 1:38 pm
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 3947

Re: Tungsten & Titanium The Forgotten Metals

It seems they aren’t so easily tweaked when the community is complaining about it.
by POTUS
Tue Aug 07, 2018 10:34 pm
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 3947

Re: Tungsten & Titanium The Forgotten Metals

How much time have you spent down there/ estimate of how many mobs you’ve killed with no metal drops. It seems to me the grind should be getting to the appropriate levels to get to the basement. Not in the basement. Where’s the reward for the time just to get there. I’m not even close to the lab yet...
by POTUS
Tue Aug 07, 2018 3:08 pm
Forum: Development, Features
Topic: Geomancy Key Life
Replies: 10
Views: 2764

Re: Geomancy Key Life

I still agree with took here. If you can face melt for 10 hours good for you get your money. But I can’t. I’m not going to to spend the cash to make looters if I can’t finish them, if I can’t finish them I’m at a disadvantage. The game should be just as fun and accessible to casuals and hardcores al...
by POTUS
Tue Jul 31, 2018 2:25 pm
Forum: Development, Features
Topic: Geomancy Key Life
Replies: 10
Views: 2764

Re: Geomancy Key Life

This is an a+ idea and deserves to be implemented in the test.
by POTUS
Tue Jul 31, 2018 1:55 am
Forum: Development, Features
Topic: Weekend events
Replies: 2
Views: 1707

Re: Weekend events

Yeah no you misunderstood what I was trying to communicate. Look at any semi successful mmo, any, and they have some kind of events to break up the monotony of the grind. It’s not a hand out it’s just fun. If you recall puns events had named loot. Which is good for..... nothing. Do that. Think of a ...
by POTUS
Fri Jul 27, 2018 1:42 am
Forum: Development, Features
Topic: Weekend events
Replies: 2
Views: 1707

Weekend events

Just an idea for small weekend events that run 48 hours on server time. Simple stuff like double meat drops, or a wv multiplier for a specific skill, maybe admin mobs, increased invasion spawn timer, increased chaos storm timer, reduced boss timer for the other realms, guaranteed vaga spawn, the lis...
by POTUS
Fri Jul 27, 2018 1:35 am
Forum: Development, Features
Topic: Idea organizations
Replies: 1
Views: 1581

Idea organizations

Just out of curiosity, how many and who are working on the actual code and server side of the game. Is there a better way to organize thoughts/ideas to share with the entire team. I found a site, bubbl.us that has some good tools for thought flow organization and sharing. I love this game and I only...
by POTUS
Fri Jul 27, 2018 1:19 am
Forum: Development, Features
Topic: Gold Dust idea
Replies: 11
Views: 2570

Re: Gold Dust idea

I understand what you’re saying. But the argument could be made that stuns are portable, or that shards or better metal for more damage are the same, or drakes and dust and stun, blind staves. There’s plenty of overlap in ways to achieve and effect. It would be an endgame dust this way. And still di...
by POTUS
Thu Jul 26, 2018 2:52 pm
Forum: Development, Features
Topic: Gold Dust idea
Replies: 11
Views: 2570

Re: Gold Dust idea

The numbers don’t matter because it a percent. Yeah 4000 damage is a lot, but it’s still only 5% of the health bar. And diminishing as the mob gets weaker. 80000000 is a ton of damage, but if that’s 5% of the mobs remaining health it’s the same 5% as 4000. The dust would able to help speed up the fi...
by POTUS
Thu Jul 26, 2018 4:13 am
Forum: Development, Features
Topic: Claw Mechanics
Replies: 5
Views: 1839

Re: Claw Mechanics

I think the bleed effect would be nice. A good solid solution to to a funny weapon.
by POTUS
Thu Jul 26, 2018 4:10 am
Forum: Development, Features
Topic: Gold Dust idea
Replies: 11
Views: 2570

Re: Gold Dust idea

Back on topic of gold dust. My pitch into the hat would be “critical hit”. The “crit” would be damage added at the very end based on the mobs remaining health. It would get less effective as the mob weakens. 10-20% chance to proc for 5-10% mobs remaining health. Work like every other dust in that yo...
by POTUS
Wed Jul 25, 2018 4:42 am
Forum: General Discussion
Topic: New Toy
Replies: 5
Views: 2229

Re: New Toy

Congrats!!!
how did you estimate that percentage of success?
by POTUS
Tue Jul 24, 2018 7:38 am
Forum: Bugs and Issues, fixed
Topic: wrong realm
Replies: 3
Views: 5659

Re: wrong realm

still got what i came for
by POTUS
Tue Jul 24, 2018 7:17 am
Forum: Bugs and Issues, fixed
Topic: wrong realm
Replies: 3
Views: 5659

Re: wrong realm

uummmm
by POTUS
Tue Jul 24, 2018 7:15 am
Forum: Bugs and Issues, fixed
Topic: wrong realm
Replies: 3
Views: 5659

wrong realm

not sure how this happened
by POTUS
Thu Jul 19, 2018 6:10 am
Forum: Development, Features
Topic: Gold Dust idea
Replies: 11
Views: 2570

Re: Gold Dust idea

Bump for great justice. This is a great idea.
by POTUS
Wed Jul 18, 2018 1:57 pm
Forum: Modifications
Topic: New Dragon Vote!
Replies: 7
Views: 2638

Re: New Dragon Vote!

Yes. Also agree with bro and yuri
by POTUS
Sat Jul 14, 2018 11:24 pm
Forum: Marketplace
Topic: My blues for your whites
Replies: 0
Views: 4034

My blues for your whites

If you see me online (Trump) I’ll be open to any trade of 2 of my blues per 1 of your whites.
MBMGA
by POTUS
Sat Jul 14, 2018 11:15 pm
Forum: Development, Features
Topic: other Dust coversions
Replies: 11
Views: 2700

Re: other Dust coversions

I feel like making a 3:1 return rate for blue dust into red or white would be a suitable option. I would trade blues 2:1 for red/white and if I can’t trade I’d bite the bullet on 3:1 conversion as a last option. It is true that blues are easy to get. That’s why I think a reduced return would act to ...